Artifacts Data

Artifact equipment data. Artifacts provide passive stat bonuses and belong to families that grant set bonuses when multiple pieces are equipped.

35 records ItemType.Artifact v1.1.80

Table Structure

Source artifacts.json Struct GeneralItemTable (filtered by eType = Artifact(10)). No dedicated GeneralArtifactTable struct exists in the IL2CPP dump. Records 35 artifacts organized into families Unlocks Guide step #1089

Each artifact belongs to a family (e.g., Aegis, Radiant, Shadow). Equipping multiple artifacts from the same family activates set bonuses. Artifacts are upgraded using artifact-specific materials.

Key Fields

FieldTypeNotes
IDintPrimary key (0x0)
iReferenceIDintReference/family grouping (0x4). iFamilyID does not exist on GeneralItemTable.
eGradeTypeGradeTypeRarity tier (0x10)
eEquipEffectTypePropertyTypePrimary stat bonus type (0x28). Note: actual field name is eEquipEffectType, not ePropertyType.
fEquipEffectValuefloatPrimary stat bonus value (0x2C). Note: actual field name is fEquipEffectValue, not fPropertyValue.
fEquipEffectPerLevelValuefloatPer-level scaling for primary effect (0x30)
sIconNamestringSprite reference, e.g., artifact1_01 (0x20)
eSubEquipEffectTypePropertyTypeSecondary stat bonus type (0x34)
fSubEquipEffectValuefloatSecondary stat bonus value (0x38)
eHoldEffectTypePropertyTypePassive hold effect type (0x58)
fHoldEffectValuefloatPassive hold effect value (0x5C)