Research Overview
Technical research into Darkstar's IL2CPP runtime. Raw struct fields, resolved names, enum mappings, cross-table relationships, and combat formulas extracted via Frida.
Architecture & Patterns
REST API Reference
Complete game server API documentation. 190 endpoints, auth flow, request/response encoding, error codes.
190 endpointsArchitecture
TableDataManager singleton, 60+ dictionary fields, AES-128-CBC data encryption, extraction methodology.
Data Patterns
Quotient/exponent scaling, string CSV + parsed arrays, localization IDs, reference/awakening chains.
Enums Reference
28 enum types, 1,124 total values. PropertyType (132+), GradeType, SkillType, AttackDamageType, and more.
1,124 valuesExtraction Guide
How to run the Frida extraction scripts, output format, JSON structure, and naming conventions.
Data Tables — Combat
Data Tables — Equipment
Data Tables — Progression
Data Tables — Systems
Stages
GeneralStageTable — progression, rewards, enemy scaling.
4,903 recordsBosses
Boss power/HP scaling + world boss rewards.
9,406 recordsWaves
GeneralWaveTable — enemy composition and formations.
15,115 recordsBuildings
GeneralBuildingTable — base-building, production.
84 recordsResearch & Tech
Research tree + upgrade technology paths.
890 recordsProduction & Costs
Production rates, reinforcements, level-up costs.
324 recordsDispatch
Dispatch levels and sector definitions.
132 recordsData Tables — Events & Passes
Analysis & Formulas
Cross-Table Relationships
How tables join: Ships→Skills, Admirals→Ships, Stages→Waves→Ships, Gemstone chains.
Damage Calculation
Complete ATK/damage formula with 28+ modifier categories, crit system, and NumberUnit math.
Roadmap
Extraction status, open questions, additional tables to extract, and next analysis targets.
Research Q&A
Answered questions about game mechanics — verified through runtime testing and IL2CPP analysis.
9 questionsResearch Requests
Open questions, extraction requests, and analysis tasks from the team.