Drones Data
Drone (servant) unit data extracted from the IL2CPP runtime. Drones are autonomous combat units that fight alongside the player's mothership.
Table Structure
Source
drones.json
Struct
GeneralShipTable filtered by eMainType = Drone
Records
210 drone entries (subset of the full ship table)
Note
In-game these are called "Drones" — the code uses "Servants" internally
Drones share the same GeneralShipTable struct as motherships but are filtered
by eMainType. Each drone has its own skill bindings, attack parameters, and
awakening chain. Drone data was extracted separately for convenience.
Key Fields
| Field | Type | Notes |
|---|---|---|
ID | int | Primary key; unique drone ID |
iReferenceID | int | Base (un-awakened) drone ID |
iAwakening | int | Awakening tier (0 = base) |
eGradeType | GradeType | Rarity tier |
eFunction | ShipFunction | Role: attacker, tank, support |
iAttackID | int | FK to GeneralSkillTable — basic attack |
iSkillEventID | int[] | FK to GeneralSkillTable — special skill IDs (array at 0x98; parsed from CSV field sSkillEventIDs) |
fMaxHPQuotient / iMaxHPExponent | float/int | Base HP (quotient × 10^exponent) |
fPowerQuotient / iPowerExponent | float/int | Base ATK power |