Drones Data

Drone (servant) unit data extracted from the IL2CPP runtime. Drones are autonomous combat units that fight alongside the player's mothership.

210 records GeneralShipTable (drone subset) v1.1.80

Table Structure

Source drones.json Struct GeneralShipTable filtered by eMainType = Drone Records 210 drone entries (subset of the full ship table) Note In-game these are called "Drones" — the code uses "Servants" internally

Drones share the same GeneralShipTable struct as motherships but are filtered by eMainType. Each drone has its own skill bindings, attack parameters, and awakening chain. Drone data was extracted separately for convenience.

Key Fields

FieldTypeNotes
IDintPrimary key; unique drone ID
iReferenceIDintBase (un-awakened) drone ID
iAwakeningintAwakening tier (0 = base)
eGradeTypeGradeTypeRarity tier
eFunctionShipFunctionRole: attacker, tank, support
iAttackIDintFK to GeneralSkillTable — basic attack
iSkillEventIDint[]FK to GeneralSkillTable — special skill IDs (array at 0x98; parsed from CSV field sSkillEventIDs)
fMaxHPQuotient / iMaxHPExponentfloat/intBase HP (quotient × 10^exponent)
fPowerQuotient / iPowerExponentfloat/intBase ATK power