Gemstones Data

The gemstone system spans 4 interconnected sub-tables: gemstones, slots, skills, and collections. Together they form a socket-based enhancement system.

176 total records 4 sub-tables v1.1.80

Sub-Table Overview

4 tables
TableStructSourceRecordsPurpose
Gemstones GeneralGemstoneTable gemstone_dict 60 Individual gemstone definitions with effect types and values
Gemstone Slots GeneralGemstoneSlotTable gemstoneslot_dict 20 Socket slot definitions — which slots are available and their unlock conditions
Gemstone Skills GeneralGemstoneSkillTable gemstone_skill_dict 6 Special skills that activate when specific gemstone combinations are socketed
Gemstone Collections GeneralGemstoneCollectionTable gemstone_collection_dict 90 Collection bonuses — rewards for completing sets of gemstones

Gemstone Table Fields

FieldTypeNotes
IDintUnique gemstone ID (0x0)
eGradeGradeTypeRarity tier of the gemstone (0x4). Note: field is eGrade, not eGradeType.
iNameIDintString table FK for gemstone name (0x8)
eMainTypeGemstoneMainTypeMain category of the gemstone (0xC)
sIconNamestringSprite reference (0x10)
EquipEffectTypesPropertyType[]Array of stat types this gemstone modifies (0x18). Not a single eEffectType — uses arrays.
EquipEffectValuesfloat[]Array of effect magnitudes matching EquipEffectTypes (0x20). Not a single fEffectValue.
EquipEffectPerLevelValuesfloat[]Per-level scaling values for equip effects (0x28)
SetEffectTypesPropertyType[]Array of set bonus stat types (0x30)
SetEffectValuesfloat[]Array of set bonus values (0x38)
SetEffectPerLevelValuesfloat[]Per-level scaling for set effects (0x40)
iMaxEnchantLevelintMaximum enchantment level (0x48)
iDisassembleintDisassembly result/value (0x4C)
iGradeUpItemIDintItem ID required for grade-up (0x50)

Cross-Table Relationships

GemstoneSlotTable defines slots for GemstoneTable belongs to GemstoneCollectionTable
GemstoneTable combination triggers GemstoneSkillTable
Open Questions
  • How are gemstone skill combinations determined? Is there a separate mapping table?
  • Can gemstone effects be upgraded or leveled, or is the value fixed per gemstone ID?
  • What triggers collection completion rewards — owning all gemstones in a set, or socketing them?
  • Are the 6 gemstone skills hardcoded or can new ones be added via data?