Medals Data
Medal achievement data. Medals track player accomplishments across various game activities and provide stat bonuses.
Table Structure
Source
medals.json
Struct
GeneralMedalTable
Records
140 medal definitions
Medals are achievement-like milestones that reward stat bonuses. Each medal has multiple tiers with increasing requirements and rewards. Medal progress is tracked across various game activities.
Key Fields
| Field | Type | Notes |
|---|---|---|
ID | int | Primary key (0x0) |
eMainType | MedalMainType | Medal category (0x4) |
iNameID | int | Localization string ID (0x8) |
sIconName | string | Sprite name (0x10) |
eUnlockType | MedalUnlockType | How to unlock this medal (0x18) |
iUnlockCondition | int | Unlock threshold value (0x1C) |
iPaymentID | int | Currency/item ID for upgrade cost (0x20) |
fPriceQuotient / iPriceExponent | float / int | Upgrade cost = quotient × 10^exponent (0x24, 0x28) |
fRate | float | Base success rate (0x30) |
OwnedEffectTypes | PropertyType[] | Stat bonus types from owning (0x38) |
OwnedEffectValues | float[] | Stat bonus values (0x40) |
iMaxEnchantCount | int | Maximum enchant/upgrade count (0x48) |