Production & Costs Data

Resource production rates, reinforcement scaling, and level-up cost tables that define the economic backbone of the game.

324 records Production (verified) + Reinforcements + LevelupCosts (unverified) v1.1.80

Production

Source production.json Records 64 production definitions

Production tables define resource generation rates for buildings and systems. Each entry specifies the resource type, base production rate, and scaling factors per building level.

Reinforcements

NOT FOUND IN IL2CPP DUMP

GeneralReinforcementTable does not exist in the v1.1.80 IL2CPP dump. No reinforcement_dict field exists on TableDataManager. This entire table was fabricated. The source file reinforcements.json has not been verified. Reinforcement data may be stored under a different name, or may not exist as a standalone table.

Source reinforcements.json (unverified) Records 60 reinforcement entries (claimed)

Reinforcement data defines the scaling of fleet reinforcement bonuses, including stat multipliers and unlock thresholds.

Level-Up Costs

NOT A STANDALONE TABLE

There is no standalone LevelUpCost table in the IL2CPP dump. The fields fLevelUpCostQuotient and iLevelUpCostExponent exist as fields within GeneralMemoryCardTable (at offsets 0xC and 0x10), alongside iUpgradeCost (0x14). They are not a separate table — they are per-level cost data embedded in memory card level entries. The source file levelup_costs.json and the "200 cost entries" count are unverified.

Source levelup_costs.json (unverified — not a standalone table) Actual location Fields on GeneralMemoryCardTable: fLevelUpCostQuotient (0xC), iLevelUpCostExponent (0x10), iUpgradeCost (0x14) Records 200 cost entries (claimed, unverified)

Level-up cost data follows a quotient/exponent scaling pattern, but it is embedded as fields within the memory card per-level struct, not stored in a dedicated cost table.