Admirals Data
Hero units that pair with ships to provide buffs, skills, and passive effects. The admiral table uses a nested dictionary keyed by reference ID then level.
Table Structure
TableDataManager.admiral_dict
Struct
GeneralAdmiralTable (value type)
Dictionary
Nested: outer key = admiral reference ID, inner key = level
Records
440 entries (multiple levels per admiral)
Unlike most tables that use a flat dictionary, admirals are stored as a
Dictionary<int, Dictionary<int, GeneralAdmiralTable>>. The outer key
groups all level entries for an admiral, and the inner key selects a specific level.
This means each admiral has one record per level with scaling stat values.
Key Fields
7 field groups| Field | Type | Notes |
|---|---|---|
iMatchShipID | int | FK to GeneralShipTable — the ship this admiral is designed to pair with |
iLevel | int | Admiral level for this record; stats scale per level |
AdmiralEquipEffectTypes | PropertyType[35] | Up to 35 equip effect type slots, each a PropertyType enum value |
eAdmiralFunction | AdmiralFunctionType | Functional role: DPS, Tank, Support, Hybrid, etc. |
SkillIDs | string (CSV) | Comma-separated skill IDs — FK to GeneralSkillTable |
eOwnedEffectTypes | PropertyType[] | Passive bonuses granted by owning (collecting) this admiral |
eEquipEffectTypes | PropertyType[] | Bonuses granted when this admiral is actively equipped on a ship |
The 35 Equip Effect Slots
Each admiral record contains up to 35 equip effect slots. These are stored as parallel arrays
of PropertyType and float values. Most admirals only use a fraction
of these slots; unused slots contain PropertyType.None (0). The effects activate
when the admiral is equipped on their matched ship.
The 35-slot design appears to be a fixed-size allocation to avoid dynamic arrays in the IL2CPP struct. The actual number of active effects per admiral varies from 3 to 20+.
- How does admiral-ship pairing interact with the awakening system? Does
iMatchShipIDpoint to the base or awakened ship? - What is the full set of
AdmiralFunctionTypeenum values? - Are
eOwnedEffectTypesadditive witheEquipEffectTypes, or do equip effects replace owned effects? - Do all 440 records represent unique admirals, or is it (unique admirals × levels)?