Equipment Data
Weapons, armor, accessories, consumables, and artifacts. Each item has up to 4 equip effect slots plus a hold effect and an awakening bonus.
Table Structure
Source
TableDataManager.item_dict
Struct
GeneralItemTable (value type)
Key Type
int — unique item ID
Records
1,474 items across all equipment categories
The item table is the largest entity table. It covers all equippable and consumable items. Each record contains the item's base stats, up to 4 equip effect slots (PropertyType + value pairs), a hold effect (passive bonus from owning), and an awakening bonus that unlocks at higher tiers.
ItemType Values
| Value | Name | Description |
|---|---|---|
1 | Weapon | Primary offensive equipment; provides ATK, damage bonuses |
2 | Armor | Defensive equipment; provides HP, DEF, damage reduction |
3 | Accessory | Utility slots; crit, speed, special effects |
4 | Consumable | One-time use items; buffs, resources |
10 | Artifact | Special equipment with unique passive effects |
Note
The gap between value 4 and 10 suggests additional item types may exist or were reserved for future use. Values 5-9 have not been observed in extracted data.
Key Fields
Effect Slots| Field Group | Type | Notes |
|---|---|---|
eItemType | ItemType | Category: Weapon(1), Armor(2), Accessory(3), Consumable(4), Artifact(10) |
eGradeType | GradeType | Rarity tier from Common through Exotic |
eEquipEffect1Type – eEquipEffect4Type | PropertyType | 4 equip effect slots; each is a PropertyType enum |
fEquipEffect1Value – fEquipEffect4Value | float | Corresponding values for each equip effect slot |
eHoldEffectType / fHoldEffectValue | PropertyType / float | Passive bonus from simply holding (owning) the item |
eAwakeningEffectType / fAwakeningEffectValue | PropertyType / float | Additional bonus unlocked by awakening the item |
iReferenceID / iAwakening | int | Same reference/awakening chain pattern as ships |
Open Questions
- Are item equip effects additive or multiplicative with ship base stats?
- What determines which items can equip on which ships? Is there a slot restriction table?
- Do awakening bonuses stack with the base equip effects, or do they replace a slot?
- Are there set bonuses for equipping items of the same series?